Category Archives: Research

Mitacs Globalink Undergraduate Summer Research Internship in Canada for International Students

Q1: Are you a high performing undergraduate student from one of these countries: Australia, Brazil, China, France, India, Germany, Mexico, Saudi Arabia, Tunisia, and Ukraine? Q2: Are you interested in the field of information systems? Q3: Are you interested in pursuing a summer research internship in Canada in 2019? If you’ve answered yes to the questions above, then you… Read More »

My GamEffective Webinar on Enterprise Gamification

As discussed in a previous blog post, my research article on enterprise gamification recently got picked up by GamEffective – a market leader in gamification platforms for employee performance and learning. I was delighted to learn that GamEffective identifies with many of the findings from my research. The company has written about my research on their website, and… Read More »

Industry Perspective of My Research on Enterprise Gamification

My research on gamification recently got picked up by GamEffective, a market leader in gamification platforms for employee performance and learning. Gal Rimon, the company’s Founder and CEO talked about my 2015 journal article on enterprise gamification in his blog post. In the blog post, Gal correctly points out my article’s main premise about “meaningful” gamification which aims… Read More »

Springer LNBIP Edited Volume for MCETECH 2017

Our edited book titled “E-Technologies: Embracing the Internet of Things” has now been published by Springer. The book comprises conference proceedings from MCETECH 2017 (Multidisciplinary Conference on E-Technologies) for which I was the Program Committee Co-Chair along with my colleagues Esma Aïmeur from the University of Montreal, and Michael Weiss from Carleton University. The book was published under Springer’s Lecture Notes… Read More »